wholesale hawaiian kids jewelry How to register on Baidu Mobile Game Alliance platform account?

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  1. medicine pendant jewelry wholesale Access process FAQ
    1, update question
    1.1, game APK update mechanism
    The game needs to have its own update mechanism. When the update is forced to update, Baidu Mobile Games only provides the signature package passed by the CP test. CP puts the signature package on its own game server for old players to update and download. At the same time, Baidu Mobile Games will download the update package for new players to download.
    1.2, Baidu mobile game SDK needs to guide the entire project, does it have special requirements or restrictions on the import resources?
    has no special requirements. Import duoku_sdk_project projects and configure the.xml file. For details, please refer to the "Baidu Mobile Game SDK (Payment Version) to access the API reference manual".
    2, initialization problem
    2.1, initialization report error?
    The initialization requirements must be performed in the oncreat of the main Activity. The initialization code must be performed in the main thread, and the sub -thread is called alone.
    2.2, do you need to configure the app_secret when initialized?
    Yes, the client does not need to configure the app_secret to prevent leakage. This parameter is used to query the payment results of the service side.
    3, suspended window problem
    3.1, no suspension window after landing?
    sdk will automatically display the floating window after logging in. If there is no suspension window, please check whether the .xml file is configured correctly. For details, please refer to Baidu Mobile Game DEMO.
    The whether the code is missing in the .xml file:
    service android: name = "com.oku.platform.service." / /.
    3.2, the loading in the suspension window failed? Non -this game zone?
    1) Android: This parameter can be changed to 16 (excluding 16) below.
    2) After the game is launched, it will be automatically changed to the CP area, and the CP terminal needs to be filled in on the developer platform.
    Developer platform Address: dev.mgame./.
    Idd in my game, click the product name information/guide to add information guide.
    3.3, click to switch account but still in the game?
    This to switch account request to return to the login interface or restart the game (do not call our login interface in the callback), SDK provides a switching account callback, please ask the CP to deal with it in the callback.
    3.4. Explain the password of the online game SDK.
    1) Operation process: Suspension window -account management -modify password.
    Note: When the third party login, the modification password option can be displayed but the click is invalid.
    2) Modify the password success:
    This can continue to play the game after the password is successful. When clicking the account management or recharge operation, the window of the login state will pop up.
    Note: For games that do not enter the database of Appid and AppKey (that is, the first access to SDK), it will not pop up the login state failure, but the invalidation recovery must be done correctly. For testing, please use more cool accounts, Baidu Both accounts and 91 accounts are triggered, such as 3).
    3) Click the OK button:
    The logic operation after clicking the OK button to hand it over to the CP processing. The logic here is consistent with the switching account, that is, return to the login interface or restart the game (do not call our login interface in the callback) Essence
    The login status failure return code:
    4, login problem
    4001. After access, log in/register/payment, report an error or prompt "network data analysis abnormal, please try again!"?
    1) Please check the fields in the .xml file. If you configure it in the form of reference string resources (usually appear in an ANE project), please change to the direct configuration, that is, the method of writing the dead version number.
    2) Please check whether the channel number in the .xml file is configured correctly.
    Note: The channel number should be placed in it. Channel number 13744 can be copied directly.
    3) Please check whether you are initialized, whether the Appid and AppKey are correct, and the parameters of the game can be copied to Demo for testing.
    4) Please check whether the horizontal and vertical screen direction of all Activity in the.xml file configuration is consistent with the direction of the horizontal and vertical screen initating to ensure that the screen direction is consistent.
    5) Please check whether the .xml file configuration neutral and whether it is fixed value, do not reference.
    Note: In order to accurately check the problems, after the above method is changed, the original mobile phone must be uninstalled and the cache is removed and the test is removed.
    4.2, third party login abnormal (Baidu account/Sina Weibo)
    1) first check whether Baidu mobile game login registration is normal? Please refer to 4.1 if you are not abnormal.
    2) The introduction of the project is caused by the lack of packages, please refer to Demo to carefully check whether less jar package.
    3) Please refer to Article 5014 to check whether the .SO package was missing and stored.
    4) Check whether the SDK version is the latest online version. dev.mgame./yyjr/sdk.
    4.3, one -click registration of mobile phone number
    1) View whether Baidu Mobile Games register and log in is normal; if Baidu Mobile Games registration is not normal, please follow 4001 method.
    2) Check whether the mobile phone has cards and arrears.
    4.4, how often does the SESSIONID return on login? How to test?
    Session will fail in 30 days, and you can log in to the same account to test the session failure problem on another device.
    Session failure callback code is as shown below, and the CP must be processed correctly.
    5, payment problem
    5.1, the payment interface cannot be entered, or it is unable to jump at the secondary interface, and it cannot be paid successfully or the payment prompt network is abnormal?
    1) Please check whether the channel number is configured in the .xml file.
    Meta-data android: name = "duokusdk_Channel" android: value = "700" /field.
    2) Please confirm whether it is in the login state first.
    3) Check the payment interface parameter in the control in DEMO.
    Note: Payment description parameters will return to the same way. Do not pass null, empty, space.
    5.2, is there any callback from the payment interface?
    Note: This is True only represents recharge behavior.
    In more notifications, please refer to the document "Baidu Mobile Game SDK (Payment Version) Access API Reference Manual" and Demo.
    5.3, the notification of payment results, is it post mode or the get to the payment recovery address? Is it possible to submit the recharge or get? If the partition service is configured with multiple callback addresses?
    1) Get method.
    2) POST method.
    3) The AID in the notification can be used in the game partition, which can pass different AIDs in different partitions, and distinguish it when processing notifications. A application is more troublesome.
    5.4, how to configure the callback address?
    This address Configuration route diagram dev.mgame./ r n1) Log in to developer area and click the product name game basic information.
    2) After the editor is completed, click to save.
    can be changed, and it can be measured for 30 minutes after modification.
    5.5, is there any test account and virtual currency for recharge?
    The tests are currently tested with solid cards. The recharge amount is at least 1 yuan.
    5.6. During the recharge, the option to move/telecommunications/Unicom in the recharge card recharge? Is there a recharge record interface? What is the exchange ratio of cool currency and renminbi?
    1) If the quota is recharged, the recharge card will be displayed according to the amount. The operator that is not displayed is because there is no corresponding amount card.
    2) There is currently no, the next version will add recharge records.
    3) 1 cool currency = 1 yuan.
    5.7, the success of fake recharge and recharge?
    , input any card number and password will be recharged successfully. Fake recharge Baidu Mobile Games will notify Result = 2, which can check whether there is a problem with the recharge logic.
    5.8, the response state notified by payment results?
    1) The recharge results initiated by Baidu Mobile Games notify that the CP must return one of the above content directly in the form of capital string.
    2) The notification result is 2. As long as the parameters are legal, they must return to Success, indicating that successfully receiving the failed to recharge.
    3) If the response is not one of the three, one of the three, ERROR_REPEAT, ERROR_SIGN, Baidu Mobile Games will be notified.
    5.9, is the UID login verified UID unique? Who generates OrderID in the recharge callback interface? The data received by CP is enable. Do you need to participate in the signature calculation after DeCode?
    1) The unique mark, different account numbers are different.
    2) CP client generated.
    3) No need, only ENCODE is for transmission at a time. When comparing, you can compare the AID transcoding.
    5.10, is the parameter sorted in the order of English letters? Error_code, what is the type of error_msg? Is this parameter of Timetamp? Does CP need to judge whether the timestamp time is over?
    1) It is not the order of English letters, it is the order written in the document.
    2) Error_code is int, error_msg is string.
    3) is the standard UNIX time.
    4) No need.
    5.11, is UID an integer 32 -bit?
    The UID generated by the back -end is 64 -bit, but the outs are string. UID is a string in the string. At present, the largest ID is 167388777.
    5.12 What is the payment type 0?
    The payment type is 0 represents cool currency balance exchange. For specific types, refer to the "Baidu Mobile Game Development Platform Services and Application Services Development Specifications-Simple Edition" in SDK.
    5.13. After the payment is successful, the game coin display is abnormal?
    Preprited configuration of virtual currency information
    Names: gold coins, masonry, ingots, etc. (this item is the name of virtual coins, do not fill in the game name).
    exchange rate: 1 RMB = 100 virtual currency (the proportion of RMB to virtual currency is filled by CP).
    icon: The gaming icon.
    5.14, access to the online game SDK UnionPay to pay the black screen?
    1) The position of theso package is wrong. After the counter -compilation, check whether there is a .SO package. If not, please refer to the .so package position in Demo manually.
    2) Open the UnionPay card jar package and put the .bin file in the counter -compiled engineering Drawable.
    5.15, Baidu wallet black screen/card screen/waiting time problem
    Solution 1: Detailed comparison of game code and SDK, ensure that Activity initialization and medium -vertical screen code are correct.
    It solution 2: It will be changed to 12 and below to solve the problem.
    Solution 3: Set Android: = "||" to solve the problem in all Activity.
    6. Access SDK black screen/flashback problem with different game frameworks
    1) Exit the game incomplete.
    2) Switching account callback code processing logic is problematic.
    3) The main Activity startup mode is allocated. (Or Singletop)
    4) Use the empty Activity to carry the initialization code.
    5) For COCOS2D-X development, it is easier to get the black screen when calling the interface. How to solve it? (When switching Activity, the texture of the GL is released :
    1) The Activity of CP adds Android: = "||"
    2) Use the empty Activity to call the SDK interface, and directly call it in the game of the game.
    3) The super.onpause; and super.onresume; annotation of the cocos2d-x.
    Note: Please call SDK release resources in the ONDestory of the game owner Activity to prevent CRASH. For details, please refer to the onDestory method in DEMO.
    7, developer forum
    1) If you have any questions, please refer to the forum first to avoid unnecessary communication
    bbs.mgame ./
    8, SDK interface display problem
    1) Display Baidu Mobile display Baidu Mobile Game ICON corner labels and flash screen screens, as shown in Figure:
    Note: The flash screen interface requires 2-3 seconds. That's it). The desktop shortcut icon requires Baidu corner marks (the corner standard can be placed in the four corners of the icon, and you can adjust it to the best position according to the game itself).
    2) The suspension window should be displayed after landing successfully. If not displayed, please refer to 3001.
    3) Click the recharge to pop up the Baidu mobile game payment interface. If you do not pop up, please refer to 5001.

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